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DCUP Dares:
These are the ten best Dares we've ever done, from the perspective of what worked well, and what just works as an improv game.
1- Group Sex: When you get a name like this, you want to give the audience something that fulfills their expectations. It also helps when there’s a decent game involved. This variation on Freeze is fun because it turns the mental picture the audience has on its ear. Justifying a lewd position with someone innocuous is an interesting challenge. Probably the best part of the game, though, is having audience members pose us.
2- Lick It: As with the above game, we really rose to the challenge of creating a game that is equal parts interesting and disturbing. It also truly speaks to the chemistry and trust in our ensemble, to be able to lick each other in a scene. Plus, figuring out everyone’s trigger can really be a fun aspect for both the players and the audience.
3- Crossing The Line: Our very first Dare turned out to be a pretty decent exercise in genre work. We were forced to not only be aware of the space and its corresponding genre, but also our strengths in a particular genre, and how we would play to it, or work around it.
4- Bachelor Party: So often the game we create in the Dare is more closely related to a scene suggestion than to a concept itself. Here, the scene and the concept go together very well. The backdrop of a groom not remembering the heinous things he did the night before plays very well in this naïve game. There’s a desperation for the groom to be able to figure it all out.
5- Freedom Fries: Part of the fun in the DCUP games is the personal challenge. Trying to come up with such a large collection of patriotic expressions that translate congruently with the scene in progress is difficult but fun. And it’s extremely funny to see how things get worked in as a new euphemism.
6- It Burns: Like Bachelor Party, this naïve scene really works well in the context of a clinical setting. The doctor is truly trying to figure out what the problem is from the symptoms. The audience delights in the twisted ailments they've made up for us, and they love figuring out the clues the guesser doesn't quite understand.
7- Masquerade: This game works because of its simplicity. Many improv games employ a similar structure, but it’s usually the person removing the mask that gets to reveal who they really are. The backward approach in Masquerade keeps the rest of the troupe on their toes, and makes for funny and unexpected outcomes (requiring some quick-thinking justifications at times).
8- Thong: Another example of not trying to be overly clever in an effort to avoid “going there”. We went there, and the result was extremely funny. The stakes are raised, and the audience can imagine what the “punishment” is like. We’re really squirming up there.
9- Dirty Scissors: One of the times a very “conceptual” approach to creating a game really paid off. While the premise for the scene is a little convoluted, the structure of the game itself is very innovative and fun to execute.
10- Home Base: Here’s where an improv game really does seem like a game (in addition to being a scene). Not being able to see really alters your approach to the improv you’re doing. Plus, it’s funny watching people stumble around. As people remove their blindfolds, you can really sense when you’re the only one left who can’t see.